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Category: Multimedia Learning

Module 4: Design Principles for Effective and Accessible MultiMedia

Introduction

Module 4 was all about creating learning materials that are not only visually appealing but also accessible to everyone. I created an infographic on How Music Enhances Mental Health, a topic thatā€™s super close to my heart because music has been a huge influence in my life, both personally and academically. Music is more than just a hobby for me, itā€™s something that grounds me, lifts my mood, and helps me focus, so I wanted to share its mental health benefits in a way that anyone could enjoy and understand.

Why I Chose This Topic

I chose to focus on music and mental health because music has played a major role in my life. Whether it’s studying, relaxing, or just needing a mood boost, music is always there. Itā€™s one of those things thatā€™s been both a passion and a practical tool for me. Creating an infographic on how music can enhance mental wellbeing felt like a meaningful way to blend my personal interests with the skills weā€™re developing in this course. I wanted to share something close to my heart while making sure that it was accessible and engaging for anyone, regardless of their background or abilities.

This module made me realize that accessible design principles aren’t just useful for assignments but are skills Iā€™ll be using in my career and academic life as well. Knowing how to create content that everyone can access and benefit from is valuable no matter where I end up, whether it’s teaching, presenting, or designing projects. This module taught me to see accessibility as an essential part of design, not just an add-on, which is a mindset I plan to carry forward.

Thoughts on My WAVE Accessibility Check

Running my Module 1 blog post through the WAVE tool was honestly pretty eye-opening. Iā€™ve always thought about accessibility as important, but seeing these specific issues pop up, like the contrast errors, made me realize just how easy it is to overlook details that matter for accessibility. The skipped heading level and redundant title text were things Iā€™d never really considered a big deal, but now I can see how they could throw off someone using a screen reader.

I thought the text looked fine, but the report pointed out that for some people, it might be tough to read. Now I know just because it works for me doesn’t mean it works for everyone. Honestly, using the WAVE tool showed me Iā€™ve got some learning to do when it comes to accessible design. These arenā€™t huge changes to make, but they have a huge impact on making content more inclusive.

My Experience with Text-to-Speech for Accessibility

Trying out text-to-speech was a new experience for me, and honestly, it gave me a fresh perspective on how accessibility tools can make content more inclusive. This experience was also a bit of an ā€œahaā€ moment for understanding how people who rely on text-to-speech might interact with my content. I used NaturalReader to listen to my blog post, and I was surprised by how different it felt to hear my words rather than read them. When the sentences were short and clear, it was easy to follow. It made me realize that overly complex sentences could make things harder for people who rely on these tools to ā€œreadā€ for them. Trying Natural Reader Software made me more aware of the impact of language choices and sentence structure, not just for accessibility but for making my content more engaging for everyone.

Designing My Infographic

When creating my infographic on How Music Enhances Mental Health, I wanted it to be visually engaging while also following the accessibility principles we learned.

Contrast: I used bold, contrasting colors for section headings (Like white text on blue background or black text on white/blue background). It made each point easy to read and helped draw attention to key ideas, making the infographic more accessible for people with visual impairments.

Hierarchy and Alignment: I organized the infographic with clear headings for each benefit of music, such as ā€œElevate Your Moodā€ and ā€œImprove Focus.ā€ Each section followed the same layout: heading, description, and image. This helped in reducing cognitive load and making the content easy to follow.

White Space: I left plenty of white space between sections.

Repetition: I used the same font, color scheme throughout the infographic.

Color: I chose visually soothing colors to make the infographic calming and easy on the eyes.

Applying multimedia learning theories in my Infographic

Cognitive Load Theory and Segmenting: Each section is simple and direct, allowing the viewer to process one benefit of music at a time without feeling overwhelmed.

Redundancy Principle: I avoided unnecessary text, pairing each point with a single icon to keep it concise and clear.

Multimedia and Modality Principles: I combined icons with short text to convey ideas visually and verbally, making it easier to understand.

Signaling Principle: Bold certain important keywords like “Dopamine”, “Cortisol” etc., guiding viewers’ attention to key ideas.

Applying Inclusive Design

This was a big shift in perspective for me. When designing the infographic, I kept thinking about who might be excluded if I didnā€™t pay attention to certain details like contrast.

Final Reflection and Thoughts

I realize how crucial accessible design is and not just for assignments but for everything I create going forward. Using tools like WAVE and Text-to-Speech made me notice small tweaks, like improving contrast or keeping language simple, that actually make a big difference for inclusivity. Iā€™m excited to apply these skills in both my personal and professional life to create content thatā€™s truly accessible for all.

Module 3: Principles of Learning Design and Active Learning: Becoming a Better Person

Have you ever really thought about what it means to be a ā€œgood personā€? Itā€™s more than just being polite or doing a random nice thing now and then; itā€™s about showing kindness, empathy, and integrity in your everyday actions. For this post, I put together a lesson plan on “How to Be a Good Person.” The goal was to bring in some design principles weā€™ve been learning, like backward design, constructive alignment, and Merrillā€™s First Principles of Instruction, to create a lesson thatā€™s not only meaningful but actually sticks.

Backward Design

Backward design is pretty straightforward, itā€™s all about starting with the end goal in mind. I began by focusing on what I wanted people to walk away with i.e. a real understanding of what makes a good person and how to put those traits into action. Working backward from that, I created learning outcomes and activities that lead toward this goal. It made planning more organized, and I avoided adding random activities that didnā€™t serve the main purpose.

Constructive Alignment

Constructive alignment was key in making sure every part of the lesson, whether itā€™s an activity or an assessment, connects directly to the goal. The interactive quiz reinforces an understanding of character traits by pairing each trait with a realistic scenario, and the reflection paragraph encourages learners to think about their own actions and how they can practice these traits. This way, every element in the lesson has a purpose, keeping it focused and meaningful.

Merrillā€™s First Principle

Merrillā€™s First Principles are all about real-world application, and they shaped my approach in several ways:

  • Activation: We start by thinking about what ā€œgood characterā€ means to us and recognizing traits we already possess.
  • Demonstration: Using real-life examples to show traits like empathy or kindness in action makes the lesson feel more relatable.
  • Application: The H5P quiz lets learners make decisions in various scenarios, helping them actively practice making positive choices.
  • Integration: The reflection activity encourages learners to think about which traits they want to work on and how they can apply these in daily life.

H5P Interactive Quiz Reflection

To make this lesson on character development interactive, I created a decision-making quiz using H5P. In each question, learners are presented with a real-life scenario and asked to select the response that best demonstrates good character. For example:

Scenario:
You notice a classmate struggling with a heavy project bag on campus. What do you do?

Options:

  1. Walk by
  2. Offer to help
  3. Tell them itā€™s good exercise

Feedback:

  • Correct Answer: Offer to help
    • Hooray! Offering to help shows kindness.
  • Incorrect Answers:
    • For ā€œWalk byā€: ā€œNot quite! The correct answer is ā€˜Offer to helpā€™, this action shows kindness.ā€
    • For ā€œTell them itā€™s good exerciseā€: ā€œOops! The correct answer is ā€˜Offer to help,ā€™ which shows kindness.ā€

By giving learners immediate feedback, they see how positive traits like kindness, empathy, and respect can be applied in real situations, helping them actively connect with the lesson.

Reflection

Working on this lesson about character traits using the Principle of Learning Design and Active learning was eye-opening. Itā€™s easy to think that teaching something like ā€œbeing a good personā€ is straightforward, but I quickly realized that without a clear structure, it can easily feel vague… Now I know that active and passive learning play an important role, so in learning activities, I started with a breif intro and then designed an interactive H5P quiz to give learners a hands-on way to apply these ideas. Backward design showed me how focusing on the end goal from the start makes the lesson way more practical and achievable. Constructive alignment was another huge game-changer. Making sure each part, from the intro video to the examples and H5P quiz, lined up with the lessonā€™s goal gave the whole thing a clear purpose. Instead of just listing traits, learners get to see how theyā€™d actually apply these qualities in real life, which I think makes a huge difference. Itā€™s like, rather than just hearing about kindness, theyā€™re actively thinking through it.

Seeing how these principles apply so directly, I feel like Iā€™ve gotten a way deeper understanding of how powerful a well-designed lesson can be.

Module 2 : Analyzing DALL-E 2 with the SAMR Model

INTRODUCTION

In this blog, Iā€™m going to explore DALL-E 2, an AI tool that creates images from text prompts, and see if it could be useful in an educational setting. I use ChatGPT every day to help debug my code, but Iā€™ve never tried DALL-E before, so this is going to be a new experience for me. Iā€™ll also be using ChatGPT to guide my analysis and applying the SAMR model to figure out if DALL-E 2 can actually enhance learning. Along with that, Iā€™ll touch on some ethical concerns, like how AI might impact classrooms and what we should think about before bringing these tools into education.

Using DALL-E 2

I wanted to test DALL-E 2ā€™s creativity, so I gave it the prompt, ‘Sheep playing baseball on a rainy day with friends.’ The AI-generated image captured the whimsical scene quite well. Then, I tried another prompt: ‘ Dog winning Olympic gold in 100m sprint’ The result was equally amusing, with a dog winning Olympic gold on the podium. These kinds of images could be used in a creative writing or art class to inspire students to develop stories based on visual prompts. For students who might not be comfortable with drawing or painting, DALL-E 2 provides an accessible way to express creativity and engage with visual content in a way that feels more approachable.

Fig. 1 DALL-E 2 generated this image based on the prompt ‘Sheep playing baseball on a rainy day with friends.’

Fig. 2 DALL-E 2 generated this image based on the prompt ‘ Dog winning Olympic gold in 100m sprint.’

SAMR Model Analysis (with ChatGPTā€™s Help)

To help me better understand how DALL-E 2 fits into the SAMR model, I asked ChatGPT for a breakdown. ChatGPT explained how the tool could be used at each stage, from replacing traditional art supplies to redefining how students can engage with creative content in the classroom. Hereā€™s the breakdown it provided:

Fig. 3 ChatGPT helped outline DALL-E 2ā€™s fit within the SAMR model, guiding my analysis of its use in education.

My Analysis

After going through ChatGPTā€™s breakdown, Iā€™ve got my own thoughts on how DALL-E 2 fits into education:

  1. Substitution:
    DALL-E 2 here just replaces traditional art tools like pencils or paint. Itā€™s great for students who canā€™t draw well, but it doesnā€™t really change how theyā€™re learning but just the tool they use.
  2. Augmentation:
    This is where DALL-E 2 gets more useful. Students can quickly change prompts and experiment with different styles. Itā€™s super cool because it speeds up creativity and gives them more flexibility.
  3. Modification:
    Here, DALL-E 2 starts to transform learning. Students can explore complex ideas or historical scenes without needing to be experts in drawing. It makes learning more interactive and visual.
  4. Redefinition:
    At this level, DALL-E 2 opens up possibilities that werenā€™t there before. Students can collaborate globally or create visuals for abstract concepts. This totally changes how students can engage with content in the classroom.

Ethical Considerations

I asked ChatGPT for a concise summary since I was getting too much unnecessary information at first. I just wanted the key points, so I typed ā€œconciseā€ to speed up the process, and it worked! Here’s what ChatGPT came back with, breaking down the major issues like bias, copyright, and privacy in a clear, straightforward way. It was pretty helpful, especially when I was looking to keep things simple.

Fig. 4 ChatGPTā€™s response explaining the ethical concerns of using DALL-E 2 in education.

Reflection

Using ChatGPT and DALL-E 2 for this assignment was actually pretty fun and eye-opening. Like, I didnā€™t expect DALL-E 2 to do such a good job with my random prompts like “sheep playing baseball on a rainy day.” It was super cool to see how it handled that. The way it generates images so quickly is something I can see working well in classrooms, especially in art or creative writing. It really speeds things up when youā€™re trying to come up with ideas.

One thing I noticed is that while DALL-E 2 makes things easier, thereā€™s a risk of students relying too much on it and missing out on learning how to do things themselves. Like, itā€™s great for visuals, but what about developing actual drawing skills? Also, the ethical issues are pretty real like, I hadnā€™t really thought about how the AI might pull from copyrighted images or how bias in the dataset could sneak into the images. So yeah, while itā€™s an awesome tool, we have to be careful with how itā€™s used.

Conclusion

So, overall, I think DALL-E 2 is a super useful tool for learning, especially when it comes to making visual content. Itā€™s really accessible for students who might not have the skills to draw or paint but still want to create something cool. It fits into the SAMR model pretty well, especially at the higher levels where it can redefine learning by allowing students to collaborate or create things they wouldnā€™t have been able to do by hand.

Looking ahead, it’s clear that tools like DALL-E 2 could play a big role in making education more interactive and creative.

Citations

ā€œHow does DALL-E 2 fit into the SAMR model for use in education?ā€ prompt, ChatGPT, OpenAI, 12 Oct. 2024, chat.openai.com/.

ā€œWhat ethical concerns are there when using AI tools like DALL-E 2 in education concise?ā€ prompt, ChatGPT, OpenAI, 12 Oct. 2024, chat.openai.com/.

“Sheep playing baseball on a rainy day with friendsā€ prompt, DALL-E, version 2, OpenAI, 12 Oct. 2024, labs.openai.com/.

ā€œDog winning Olympic gold in 100m sprintā€ prompt, DALL-E, version 2, OpenAI, 12 Oct. 2024, labs.openai.com/.

Module 1: The Life and Death of Stars: Black Holes

Hey everyone! So for this first blog post I have created a video about life cycle of Stars and how black holes form and look like. I used Screencastify to record my screen and used Capcut to edit it and incorporated animations, images, and scientific concepts to explain how black holes form. Most of animations came from sources such as Stargaze, Science Channel, Discovery, National Geographic.

  • Coherence Principle – Okay, so this one was about keeping things focused and avoiding unnecessary info. I had to remind myself a few times not to get carried away with cool facts that didnā€™t really help explain black holes. For example, instead of going off on a tangent about the entire life cycle of a star, I kept it simple by only explaining the parts that lead to black holes. This way, viewers donā€™t get overwhelmed with too much info. It also helped me cut down the length of my video, which is always a win!
  • Redundancy Principle – One big thing I learned from Mayer is that too much info at once is a bad thing. In my video, I tried not to put text on the screen while also narrating the same thing. Like, when I explained the singularity, I didnā€™t write it out on the screen; I just described it while showing the visual. This way, people can focus on what Iā€™m saying without being distracted by unnecessary text.
  • Signalling PrincipleI made sure to use highlights to point out the key parts of the star lifecycle. For example, while talking about the different life stages of a star, I zoomed in and magnified each stage to really draw attention to it. When youā€™re looking at something like a lifecycle of star, itā€™s super easy to get lost in all the visuals. Thatā€™s why adding those visual cues, like magnifying, helped guide the viewers to the important parts. Honestly, this was one of the easier principles to apply, but it made a big difference in making everything clearer and more engaging.
  • Modality Principle – So, this principle basically says that people learn better when they listen to narration instead of reading a bunch of text. I kept this in mind by explaining the visuals with voiceovers rather than just putting up labels or text. Like when I explained the singularity, I used an animation to show how gravity becomes so intense near the center of a black hole that even light bends around it. I spoke over the animation instead of using text, so viewers could focus on the visual while listening to my explanation. This way, it was easier to understand without overwhelming them with too much information at once.
  • Segmenting Principle – I broke the task into three parts, I started off by explaining how stars work, then went into what happens when they die, and finally talked about how black holes form. It will give viewers brains enough time to process each concept properly, which is also exactly what Cognitive Load Theory is about.

I imagined the audience the class of EDCI 337, students from different programs and majority who might not be super familiar with black holes or life cycle of stars but are super curious about it.

As I applied Mayerā€™s principles, I realized how important it is to think about how people are going to absorb the information. I found the signaling and coherence principles pretty easy to implement, but redundancy was harder. I kept wanting to add extra text to explain things better, but I had to stop myself.

I found using screencastify and the video editor a tough task and I feel like Iā€™ve got a better handle on how to design multimedia that actually helps people learn.