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Category: Assignment 3 – Final Review – Module 3-5 Blog Posts and Comments

Module 4: Design Principles for Effective and Accessible MultiMedia

Introduction

Module 4 was all about creating learning materials that are not only visually appealing but also accessible to everyone. I created an infographic on How Music Enhances Mental Health, a topic that’s super close to my heart because music has been a huge influence in my life, both personally and academically. Music is more than just a hobby for me, it’s something that grounds me, lifts my mood, and helps me focus, so I wanted to share its mental health benefits in a way that anyone could enjoy and understand.

Why I Chose This Topic

I chose to focus on music and mental health because music has played a major role in my life. Whether it’s studying, relaxing, or just needing a mood boost, music is always there. It’s one of those things that’s been both a passion and a practical tool for me. Creating an infographic on how music can enhance mental wellbeing felt like a meaningful way to blend my personal interests with the skills we’re developing in this course. I wanted to share something close to my heart while making sure that it was accessible and engaging for anyone, regardless of their background or abilities.

This module made me realize that accessible design principles aren’t just useful for assignments but are skills I’ll be using in my career and academic life as well. Knowing how to create content that everyone can access and benefit from is valuable no matter where I end up, whether it’s teaching, presenting, or designing projects. This module taught me to see accessibility as an essential part of design, not just an add-on, which is a mindset I plan to carry forward.

Thoughts on My WAVE Accessibility Check

Running my Module 1 blog post through the WAVE tool was honestly pretty eye-opening. I’ve always thought about accessibility as important, but seeing these specific issues pop up, like the contrast errors, made me realize just how easy it is to overlook details that matter for accessibility. The skipped heading level and redundant title text were things I’d never really considered a big deal, but now I can see how they could throw off someone using a screen reader.

I thought the text looked fine, but the report pointed out that for some people, it might be tough to read. Now I know just because it works for me doesn’t mean it works for everyone. Honestly, using the WAVE tool showed me I’ve got some learning to do when it comes to accessible design. These aren’t huge changes to make, but they have a huge impact on making content more inclusive.

My Experience with Text-to-Speech for Accessibility

Trying out text-to-speech was a new experience for me, and honestly, it gave me a fresh perspective on how accessibility tools can make content more inclusive. This experience was also a bit of an “aha” moment for understanding how people who rely on text-to-speech might interact with my content. I used NaturalReader to listen to my blog post, and I was surprised by how different it felt to hear my words rather than read them. When the sentences were short and clear, it was easy to follow. It made me realize that overly complex sentences could make things harder for people who rely on these tools to “read” for them. Trying Natural Reader Software made me more aware of the impact of language choices and sentence structure, not just for accessibility but for making my content more engaging for everyone.

Designing My Infographic

When creating my infographic on How Music Enhances Mental Health, I wanted it to be visually engaging while also following the accessibility principles we learned.

Contrast: I used bold, contrasting colors for section headings (Like white text on blue background or black text on white/blue background). It made each point easy to read and helped draw attention to key ideas, making the infographic more accessible for people with visual impairments.

Hierarchy and Alignment: I organized the infographic with clear headings for each benefit of music, such as “Elevate Your Mood” and “Improve Focus.” Each section followed the same layout: heading, description, and image. This helped in reducing cognitive load and making the content easy to follow.

White Space: I left plenty of white space between sections.

Repetition: I used the same font, color scheme throughout the infographic.

Color: I chose visually soothing colors to make the infographic calming and easy on the eyes.

Applying multimedia learning theories in my Infographic

Cognitive Load Theory and Segmenting: Each section is simple and direct, allowing the viewer to process one benefit of music at a time without feeling overwhelmed.

Redundancy Principle: I avoided unnecessary text, pairing each point with a single icon to keep it concise and clear.

Multimedia and Modality Principles: I combined icons with short text to convey ideas visually and verbally, making it easier to understand.

Signaling Principle: Bold certain important keywords like “Dopamine”, “Cortisol” etc., guiding viewers’ attention to key ideas.

Applying Inclusive Design

This was a big shift in perspective for me. When designing the infographic, I kept thinking about who might be excluded if I didn’t pay attention to certain details like contrast.

Final Reflection and Thoughts

I realize how crucial accessible design is and not just for assignments but for everything I create going forward. Using tools like WAVE and Text-to-Speech made me notice small tweaks, like improving contrast or keeping language simple, that actually make a big difference for inclusivity. I’m excited to apply these skills in both my personal and professional life to create content that’s truly accessible for all.

Module 3: Principles of Learning Design and Active Learning: Becoming a Better Person

Have you ever really thought about what it means to be a “good person”? It’s more than just being polite or doing a random nice thing now and then; it’s about showing kindness, empathy, and integrity in your everyday actions. For this post, I put together a lesson plan on “How to Be a Good Person.” The goal was to bring in some design principles we’ve been learning, like backward design, constructive alignment, and Merrill’s First Principles of Instruction, to create a lesson that’s not only meaningful but actually sticks.

Backward Design

Backward design is pretty straightforward, it’s all about starting with the end goal in mind. I began by focusing on what I wanted people to walk away with i.e. a real understanding of what makes a good person and how to put those traits into action. Working backward from that, I created learning outcomes and activities that lead toward this goal. It made planning more organized, and I avoided adding random activities that didn’t serve the main purpose.

Constructive Alignment

Constructive alignment was key in making sure every part of the lesson, whether it’s an activity or an assessment, connects directly to the goal. The interactive quiz reinforces an understanding of character traits by pairing each trait with a realistic scenario, and the reflection paragraph encourages learners to think about their own actions and how they can practice these traits. This way, every element in the lesson has a purpose, keeping it focused and meaningful.

Merrill’s First Principle

Merrill’s First Principles are all about real-world application, and they shaped my approach in several ways:

  • Activation: We start by thinking about what “good character” means to us and recognizing traits we already possess.
  • Demonstration: Using real-life examples to show traits like empathy or kindness in action makes the lesson feel more relatable.
  • Application: The H5P quiz lets learners make decisions in various scenarios, helping them actively practice making positive choices.
  • Integration: The reflection activity encourages learners to think about which traits they want to work on and how they can apply these in daily life.

H5P Interactive Quiz Reflection

To make this lesson on character development interactive, I created a decision-making quiz using H5P. In each question, learners are presented with a real-life scenario and asked to select the response that best demonstrates good character. For example:

Scenario:
You notice a classmate struggling with a heavy project bag on campus. What do you do?

Options:

  1. Walk by
  2. Offer to help
  3. Tell them it’s good exercise

Feedback:

  • Correct Answer: Offer to help
    • Hooray! Offering to help shows kindness.
  • Incorrect Answers:
    • For “Walk by”: “Not quite! The correct answer is ‘Offer to help’, this action shows kindness.”
    • For “Tell them it’s good exercise”: “Oops! The correct answer is ‘Offer to help,’ which shows kindness.”

By giving learners immediate feedback, they see how positive traits like kindness, empathy, and respect can be applied in real situations, helping them actively connect with the lesson.

Reflection

Working on this lesson about character traits using the Principle of Learning Design and Active learning was eye-opening. It’s easy to think that teaching something like “being a good person” is straightforward, but I quickly realized that without a clear structure, it can easily feel vague… Now I know that active and passive learning play an important role, so in learning activities, I started with a breif intro and then designed an interactive H5P quiz to give learners a hands-on way to apply these ideas. Backward design showed me how focusing on the end goal from the start makes the lesson way more practical and achievable. Constructive alignment was another huge game-changer. Making sure each part, from the intro video to the examples and H5P quiz, lined up with the lesson’s goal gave the whole thing a clear purpose. Instead of just listing traits, learners get to see how they’d actually apply these qualities in real life, which I think makes a huge difference. It’s like, rather than just hearing about kindness, they’re actively thinking through it.

Seeing how these principles apply so directly, I feel like I’ve gotten a way deeper understanding of how powerful a well-designed lesson can be.